EDTC 6432 – Final Project – Creating a Game

For my final project in Computer Authoring, I wanted to create a game that I could potentially use in my middle school ELA/SS classroom.  I figured that US History would be a better choice as the answers are more direct, and there is no mistaking the true answer unlike Language Arts when the answer can … Continue reading EDTC 6432 – Final Project – Creating a Game

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There’s a Pony in Here Somewhere!

excerpt from “How Ronald Reagan Changed My Life” by Peter Robinson Chapter One Journal Entry, June 2002: Over lunch today I asked Ed Meese about one of Reagan’s favorite jokes. “The pony joke?” Meese replied. “Sure I remember it. If I heard him tell it once, I heard him tell it a thousand times.” The […]

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EDU 6525 – Final Assignment – Multicultural Responsive Unit

EDU 6525 – Final Assignment – Multicultural Responsive Unit According to Banks (1996), the debate has been stirring between different multicultural representative groups for a long while. Western culture scholars are worried the traditional canon of literature and curriculum are threatened by feminists and minority groups.  These scholars are worried about the increasing cultural diversity, … Continue reading EDU 6525 – Final Assignment – Multicultural Responsive Unit

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Digital Equity

Educators who are passionate about using technology in the classroom are always on the lookout for new and engaging ways to utilize digital tools and devices. Technology has countless benefits in education and has been proven especially advantageous for students with special needs. A recent spark of interest led a colleague and I toward the … [Read more…]

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EDTC 6103 Module 4 Resolution

The Question For this module I investigated the question, What online experiences should students have had before they leave high school?  The answers I found can be summed up in the word- AGENCY.  Meaning, students need to experience capacity to act in a digital environment and feel control over their own behavior.   While George […]

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ISTE Teaching Standard 4 Reflection

References: K-12 Digital Citizenship Curriculum | Common Sense Media. (n.d.). Retrieved May 27, 2016, from https://www.commonsensemedia.org/educators/digital-citizenship SAMR Model – Technology Is Learning. (n.d.). Retrieved May 25, 2016, from https://sites.google.com/a/msad60.org/technology-is-learning/samr-model Standards for Teachers. (n.d.). Retrieved May 25, 2016, from http://www.iste.org/standards/ISTE-standards/standards-for-teachers

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EDTC 6103 | Module 4 Reflection

Resources Chou, G. (2016, January 04). Rewriting the Social Contract to Safeguard Student Data Privacy (EdSurge News). Retrieved from https://www.edsurge.com/news/2016-01-04-rewriting-the-social-contract-to-safeguard-student-data-privacy Fain, K., & Nicandri, L. (n.d.). Understanding Technology Use and Student Privacy Concerns. Retrieved from http://www.pugetsound.edu/about/offices-services/technology-services/educational-technology/student-privacy-and-technology-use/ Global Development Studies. (n.d.). Retrieved May 25, 2016, from http://www.pugetsound.edu/academics/departments-and-programs/undergraduate/global-development-studies/ Introduction to the SAMR Model. (n.d.). Retrieved May 25, […]

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A Glimpse into Technology Coaching

In a couple of weeks, the last quarter of the Digital Education Leadership (DEL) program at Seattle Pacific University comes to a close. Part of the DEL program, requires graduate students to participate in a practicum. I chose to work along side two technology coaches from my district. For over 19 hours, I observed coaches … Read More

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ISTE Teacher Standard 4: Teaching students to master new life skills using digital tools

The past decade has seen an exponential increase in digital tools and opportunities, therefore there is a need for students to master a new set of life skills for behaving responsibly online. Even as they sit in the classroom, they are able to connect with people across the globe instantaneously via chats, email, blogs, social… Continue Reading ISTE Teacher Standard 4: Teaching students to master new life skills using digital tools

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