How To Not Kill Creativity in the Science Classroom

Creativity is at once an ethereal goal for science teachers and an essential ability for science students. The International Society for Technology in Education (ISTE) standard for students as innovative designers proposes that “students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” … Continue reading “How To Not Kill Creativity in the Science Classroom”

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Connecting PLCs to Local and Global PLNs: Module 3

Begin with the End in Mind This quarter we continue to investigate ISTE-C Standard 4b about how Educational Technology coaches can model principles of adult learning while demonstrating best practices in professional development. It makes sense that we are spending our entire quarter considering this standard because of the importance professional development could play in … Continue reading “Connecting PLCs to Local and Global PLNs: Module 3”

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What teachers need to learn about professional digital citizenship

The ISTE standards for Educators outline how educators can help model, support and teach digital citizenship for students. They are, as we’d hope, responsible use standards that focus on the things we do want teachers to do with technology. It … Continue reading

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Social Media PD for a 21st Century Classroom

EDTC 6106 Module 3 Promoting Responsible Social Media Use I remember 11 years ago getting a panicked phone call from a friend, asking for legal advice regarding something that happened while substitute teaching.  We both subbed in the same small district, and I was familiar with the schools, staff, etc.  She had been falsely accused …

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Balancing Process and Product

Creativity in learning involves both imagination and an ability to work with content knowledge (Hadzigeorgiou et al., 2012). A creative learning process will involve both iterations of refinement and application of core content knowledge such as disciplinary frameworks and core skills such as research methods. … Continue readingBalancing Process and Product

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Designing platforms for PD: Web 2.0 and knowledge management (Module 3, ISTE-CS 4b)

For Module 3, we were prompted to look into the “digital age best practices” part of ISTE Coaching Standard 4b – design, develop, and implement technology rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning, and assessment. I’d like to write a bonus blog for sharing something … Continue reading “Designing platforms for PD: Web 2.0 and knowledge management (Module 3, ISTE-CS 4b)”

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Using Code to Teach the Design Process

Innovative Designers ISTE Standard for Students #4 is “Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” There are four indicators listed under this standard and the first indicator reads: Students know and use a deliberate design process for generating […]

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PBL Meets ELA: A Case Study

Project Based Learning (PBL) is one of the hottest buzzwords in education. The term brings to mind students hard at work researching or creating, groups crafting tangible projects worthy of display during Open House night, and teachers beaming as students take the lead in their own learning. PBL is a goal many teachers aspire to […]

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