ISTE Standard for Coaches 4.4, The Learning Designer, states: “Coaches model and support educators to design learning experiences and environments to meet the needs and interests of all students.”
Performance indicators:
- 4.4.a. Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
- 4.4.b. Help educators use digital tools to create effective assessments that provide timely feedback and support personalized learning.
- 4.4.c. Collaborate with educators to design accessible and active digital learning environments that accommodate learner variability.
- 4.4.d. Model the use of instructional design principles with educators to create effective digital learning environments.
Supporting evidence for ISTE Standard 4.4:
The Global Collaborative Project (GCP) from the DEL class on Teaching, Learning and Assessment II exemplifies my understanding and competency of ISTE Standard for coaches 4.4, the learning designer. The project covered five components: Research, Collaborate, Design, Create and Reflect.
This project included the collaboration of a colleague from International Community School, Kirkland, Washington. While the collaborating teacher was initially intended to serve as an expert speaker, it resulted in the formation of a Professional Learning Network. There was also interest in doing this project in her class, and have both our classes share projects. We are planning on doing this in the school year 2022-2023.
The GCP resulted in the creation of an authentic unit for the World Language classroom that incorporates active learning, student agency, and deepens cultural understanding and content mastery (ISTE Standard 4.4.a).
The GCP uses formative and summative assessments with timely feedback to support personalized learning. The importance of maximizing the use of digital tools to create effective assessments that provide timely feedback and support personalized learning is explained in greater detail in my blog post Assessing for Learning (ISTE Standard 4.4.b).
Additionally, I my blog post Mastery Paths provide environments that accommodate learner variability, and foster learn-driven activities I provide a rationale and recommended steps for using MasteryPaths to foster learner variability though differentiation, personalization and student choice (ISTE Standard 4.4.c).
The final unit from the Global Collaborative Project, which was created following the The Six A’s of Designing Projects, by Adria Steinberg. This project models the use of instructional design principles to create effective digital learning environments (ISTE Standard 4.4.d). This project design model includes Authenticity, Academic rigor, Adult connection, Active exploration, Applied Learning, and Assessment.