EDTC 6104: ISTE Coaching Standard 3 b, d & f – Digital Age Learning Environments

ISTE Coaching Standard 3 provides seven benchmarks for creating and supporting effective digital age learning environments to maximize the learning of all students. My focus is on benchmarks b, d & f:

b. Maintain and manage a variety of digital tools and resources for teacher and student use in

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Module 2 EDTC 6104: Digital Educational Resources: The Ultimate Free Puppy

Am I going too far with this blog post title?  I don’t think so!  Every day, teachers, principals, curriculum directors, and IT directors receive a smattering of emails, postcards, advertisements, and phone calls from vendors.  Appealing colors draw our eyes.  Utilizing flashy slogans and cute catchy names, they get our attention.   Four letters, F-R-E-E, […]

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EDTC 6104 Module 2 Reflection

Module Resources: 1. “Accessibility Contract Language” 2. “Technology and Change:  Perspectives on the Role of the Faculty” 3. “4 Steps to Help Make Informed Technology Decisions” The first resource includes contract language used for the CSU’s Accessibility Technology Initiative Requirement used in determining product accessibility- I thought it was great to include an example of what it […]

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Universal Design for Learning: Using digital tools to meet all learner’s needs

Digital tools, beyond personal assistive technologies, can be used for all students to become learners through strategies that remove barriers. To help teachers and administrators understand how strategies or tools could be implemented is Universal Design for Learning (UDL). These principles come from the work of Vygotsky, Bloom, and cognitive neuroscience where by understanding the… Continue Reading Universal Design for Learning: Using digital tools to meet all learner’s needs

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Finding & Sharing eResources: Where do we begin?

© Justin Haney 2016 (CC BY-NC 4.0) “Work smarter, not harder.” There are few combinations of words that will raise hackles more quickly among teachers than the command to “work smarter”, as if we had never considered the idea. The problem is there’s more than a sliver of truth in that infamous business credo.  We […]

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Frameworks for Selecting, Evaluating, and Managing Digital Tools

Embed from Getty Images Overview The Association for Educational Communications and Technologies defines educational technology as “[…] the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources (Januszewski et al. 2008).  While mostly straightforward, this definition begs the question of what processes and resources […]

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Which LMS is best?

ISTE Coaching Standard 3: Digital Age Learning Environments Technology coaches create and support effective digital age learning environments to maximize the learning of all students. To address this coaching standard, I have explored ways to model effective classroom management procedures for a technology-rich learning environment as well as coach and model the use of online … [Read more…]

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EDTC 6104: ISTE Coaching Standard 3 a & c – Digital Age Learning Environments

ISTE Coaching Standard 3 provides seven benchmarks for creating and supporting effective digital age learning environments to maximize the learning of all students. My focus is on benchmarks a & c:

a. Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools

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