ISTE 5&7-Designer and Analyst

Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. Explore and …

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ISTE-1 Empowered Students

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. In the digital world, it is the 21st-century skill for students to learn how to appropriately leverage digital technology to support learning activities and achieve learning goals which make some schools pilot …

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Revising a BYOD Action Plan: Creating an Online PD Space

Action Plan Feedback This quarter, I have been working to develop an action plan centered around how the policy of Bring Your Own Device (BYOD) fits into my ideal learning environment. Recently, my class came together for a face-to-face session to review emerging plans. We engaged in a practice known as a Tuning Protocol to receive feedback. Just as student learning […]

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How BYOD Fits Into An Ideal Learning Environment

This week I am continuing to work on my Bring Your Own Device (BYOD) action plan as part of my Digital Learning Environments course at Seattle Pacific University. I am working to get to the heart of why utilizing personal devices in the classroom is part of an ideal digital learning environment. If I remove […]

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