Doing math online (Module 5, Creative communicator, Global collaborator)

Module 5 is about investigating ISTE Student Standard’s 6 and/or 7: ISTE Student Standard 6: Creative Communicator – “students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.” ISTE Student Standard 7: Global Collaborator – “students use digital tools to broaden … Continue reading “Doing math online (Module 5, Creative communicator, Global collaborator)”

Continue reading

Connecting the Dots: Is there room for creativity in professional development?

Dot-to-dot puzzles. My kid loves them. Always has. Now in sixth grade, his favorites still start off 1-2-3, but now they’re cranked up to 11. Extreme puzzles like this one:   This giraffe puzzle (sorry to spoil the surprise… it’s a giraffe) has over 1300 dots to connect, but the concept is still the same […]

Continue reading

EDTC 6106 Module 5: What is Essential in Professional Development?

As I prepared for my blog post this week, the word ‘essential’ kept running through my mind.  What does e-s-s-e-n-t-i-a-l mean?   How is it used in our world today?  How does its real world use relate to school professional development?  I think we would all agree about what is considered an essential when we travel […]

Continue reading

ISTE – Global Collaborator – Assessing Podcasts and their Creativity

In my final week of reflection on ISTE Students Standards for my graduate work in Digital Education Leadership at Seattle Pacific University, I am focused on ISTE 7: Global Collaborator; specifically 7b students will us collaborative technologies to work with other to examine issues and problems from multiple viewpoints.  Recently, I have been working on … Continue reading ISTE – Global Collaborator – Assessing Podcasts and their Creativity

Continue reading

What in the World is Game-Based Education? The Good, the Bad, the Dysentery

I grew up in the golden age of educational gaming. I don’t know that any games have matched the cultural and educational impact of the 8-bit majesty of The Oregon Trail (play the 1990 version here: https://archive.org/details/msdos_Oregon_Trail_The_1990) or the full-color wonder of Where in the World is Carmen Sandiego? (play the 1985 version here: https://archive.org/details/msdos_Where_in_the_World_is_Carmen_Sandiego_1985) […]

Continue reading

EDTC 6106: ISTE Coaching Standard 4b: “Creating a Culture and Conditions for Innovation and Change” in Professional Learning

ISTE Coaching Standard 4 provides three benchmarks for technology coaches to conduct needs assessments, develop technology-related professional learning programs and evaluate the impact on instructional practice and student learning. My focus is on per…

Continue reading