The Mind’s Playground
I would consider myself a creative person, at least in my head. I can conjure up some great stuff in
I would consider myself a creative person, at least in my head. I can conjure up some great stuff in
These last couple of weeks I have been focusing on two different ISTE Standards for Educators. As a cohort, we have reflected on standards 3 […]
Creativity, that is really what this post is about. When I was reading through the ISTE Educator Standards I was immediately drawn to the Facilitator standard, specifically 6d which states; “model and nurture creativity and creative expression to communicate ideas, … Continue reading
“The world leaders in innovation and creativity will also be the world leaders in everything else.”-Harold R. McAlindon. I read this quote in the book, Nurturing Young Innovators: Cultivating Creativity in the Classroom, Home and Community by Laure McLaughlin and Stephani Buchai. It hit something deep in my teaching heart. Children are curious and naturally, […]
Alan Alda, from M*A*S*H*, knows how to tell a story. In one of his presentations, he asks a young woman to the stage. Alda then asks the young woman to carry an empty glass across the stage. She stares at the him awkwardly and does it without much fanfare. Alda then walks to her with … Continue reading Digital Storytelling and Creative Communication: Does One Help Develop the Other?
Who says playing video games doesn’t teach you anything? Playing and creating games could actually help students develop another 21st century skill, computational thinking (CT). Computational thinking is a form of problem solving that takes large, complex problems, breaks them down into smaller problems, and uses technology to help derive solution. In deriving solutions, students … Continue reading Building Computational Thinking through a Gamified Classroom
Creativity is at once an ethereal goal for science teachers and an essential ability for science students. The International Society for Technology in Education (ISTE) standard for students as innovative designers proposes that “students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” … Continue reading “How To Not Kill Creativity in the Science Classroom”
Whenever I think of the word “innovation,” I am reminded of the bear, honey, and powerline story. If you are not familiar with this story, I’ll offer a brief synopsis here, though there are other detailed versions available. Employees of a powerline company met to brainstorm the issue of snow and ice accumulation on power … Continue reading Innovation Through Using Problem-Based Learning
In my final week of reflection on ISTE Students Standards for my graduate work in Digital Education Leadership at Seattle Pacific University, I am focused on ISTE 7: Global Collaborator; specifically 7b students will us collaborative technologies to work with other to examine issues and problems from multiple viewpoints. Recently, I have been working on … Continue reading ISTE – Global Collaborator – Assessing Podcasts and their Creativity![]()
This week: a drink from the fire hydrant. For this module’s question we were assigned to look at ISTE Student Standard #3, “Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.” It was in this context that I was drawn … Continue reading “The Curious World of Curation – ISTE Standard #3 “Knowledge Constructor””