A Community Engagement Project: Using Understanding by Design with Augmented Reality

Considering the recent developments in technology, adults tend to play the refrainers as it takes time to finally internalize the changes in technology. However, lots of studies have shown that the integration of technology in classroom instructions mostly had positive

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Tap Anywhere to Begin

This screen awaits a classroom full of brand-new Kindergarten students on their first day of school. These 5-year-olds may not yet be able to identify letters or numbers, but their […]

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Computer Supported Cooperative Learning

Introduction: Shifts to distance learning due to the pandemic have prompted educators to rethink and adapt their pedagogy to the new environment of their classrooms. Many experienced the urgent need to prepare students to be successful in an ever-evolving technological landscape. The biggest challenge for parents was helping their children reach the online class. But […]

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Self-regulated learning in the digital era

With the advancement in technology, we are seeing rapid changes in know-how-to and learning to adapt fast. We live in a new era in human history, a digital era where all aspects of our lives are affected by technology. The term “digital natives” refer to a new generation that has grown up with technologies (Prensky,…

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Are Limitations to Screen Time Necessary?

According to the American Academy of Pediatrics (2013), it is recommended that parents limit children and teens’ entertainment screen time to no more than two hours daily, stating that an increase in screen time has been linked with eye problems, violence, cyberbullying, obesity, lack of sleep, and academic decline. They quickly note that this is not a significant …

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Empowering Experiences: e-Tools for Trauma Informed Learning

I have asked the question: how do we as educators create empowering experiences, especially for children who have experienced trauma, that will help them realize that they do not have to excel at every academic subject to be a good student or worthwhile? As I began exploring this subject, I discovered some possible solutions, leveraging […]

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Feedback in Gamification App

Gamification and Game-based learning are well-studied fields in education, the effects of which generally positively impact learning. The conclusions in this post will help improve a programming practice web application currently in development.

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ISTE Standards for Coaches

First post for all categories

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Are You Open to Self-Criticism? – Meta-Analysis for Coaches

The coaching duty I am running now makes me feel like I am walking on eggshells. As a coach, I am highly aware of what to do and what not to and, if someone asks, I can make a list

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Excessive Screen Time

DEL Mission Statement and Ethics Audit In Phases I, II, and III of developing this community engagement project, I selected three ethical values and wanted to focus on them when shaping my practice as a digital education leader. Those values are justice, security, and respect. And in the fourth model, I chose moderation. In the […]

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