The Big6 Research Method: Step-by-Step

The Big6 Research Method is a framework to guide secondary students through the research process from developing a question to effective researching to presenting evidence of learning. It places an emphasis on the process over the result so it works wonderfully as a tool to build information-gathering skills. The following step-by-step guide takes students through […]

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Empowering Students through Individualized Keyboarding Goals

Formal keyboarding is now being taught in many elementary schools, sometimes beginning in Kindergarten.  One of the main reasons for teaching typing this young is the standardized tests that are now taken on computers.  As educators, we want our students focused on answering the question, not spending their precious time and mental energy struggling with […]

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Using Student Blogs to Empower Learners and Personalize Learning

The vast majority of adults experienced school in a way much different than today’s students. We were passive learners. Our classes were dominated by teacher-talk and working out of the textbook. The main method of learning was outlining from a textbook or note-taking during a lecture. There was little opportunity to demonstrate the 4 C’s […]

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Backwards design: Antiderivatives (Individual project)

For our individual projects this quarter, we each re/designed a lesson plan using Backwards Design (BD) (Wiggins & McTighe, 2005). I have yet to teach a college math class, so unsurprisingly, I have never designed a lesson plan for a college math class before. Though I do frequently daydream about it… And for some reason I … Continue reading “Backwards design: Antiderivatives (Individual project)”

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Doing math online (Module 5, Creative communicator, Global collaborator)

Module 5 is about investigating ISTE Student Standard’s 6 and/or 7: ISTE Student Standard 6: Creative Communicator – “students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.” ISTE Student Standard 7: Global Collaborator – “students use digital tools to broaden … Continue reading “Doing math online (Module 5, Creative communicator, Global collaborator)”

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Bunco and MATLAB (Module 4, Computational thinker)

“One,” they say in approximate unison. “One.” “One. Two. Three. …Eight! Nine!” “One. Two. BUNCO!!!” they scream, with a curious comradery considering they’re playing against each other. “Nooo!” the other tables tease. “What was your score? Sweet, I’m the loser!” Once a month, my extended family gets together to play a game called Bunco. See … Continue reading “Bunco and MATLAB (Module 4, Computational thinker)”

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Slack.com – Communication management (Module 3, Innovative designer)

Module 2 is about investigating ISTE Student Standard 4: Innovative Designer – “students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” In response to Innovative Designer Indicator 4b, “students select and use digital tools to plan and manage a design process that considers design … Continue reading “Slack.com – Communication management (Module 3, Innovative designer)”

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