Co-learning, Co-teaching, and Cogenerative Dialogues to Improve Learning and Teaching Outcomes

What happens when you allow two people with seemingly different backgrounds to work together?  Great collaboration! This is true of a program co-sponsored by the Center for Educational Equity and Big Brother/ Big Sister that paired 9-14 year old girls with adult women to learn about computers.  The little and big sisters would meet to … Continue reading Co-learning, Co-teaching, and Cogenerative Dialogues to Improve Learning and Teaching Outcomes

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Building Computational Thinking through a Gamified Classroom

Who says playing video games doesn’t teach you anything?  Playing and creating games could actually help students develop another 21st century skill, computational thinking (CT).  Computational thinking is  a form of problem solving that takes large, complex problems, breaks them down into smaller problems, and uses technology to help derive solution. In deriving solutions, students … Continue reading Building Computational Thinking through a Gamified Classroom

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Innovation Through Using Problem-Based Learning

Whenever I think of the word “innovation,” I am reminded of the bear, honey, and powerline story. If you are not familiar with this story, I’ll offer a brief synopsis here, though there are other detailed versions available. Employees of a powerline company met to brainstorm the issue of snow and ice accumulation on power … Continue reading Innovation Through Using Problem-Based Learning

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Effective Tech Tools in Content Curation for Research

The search for technology solutions that build 21st century skills to empower students continues with the concepts of “knowledge construction” and “content curation”. The ISTE standards for students defines knowledge construction by the ability of students to, “…critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful … Continue reading Effective Tech Tools in Content Curation for Research

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