Developing Professional Development as Part of the Community Engagement Project.

The community engagement project challenges students to create a professional development session to be presented at a conference of the student’s choosing.  As part of building effective digital age environments, as prescribed by the ISTE Standards for Coaches #3, I chose to create an interactive session that focused on active learning and digital collaboration tools … Continue reading Developing Professional Development as Part of the Community Engagement Project.

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The Connection between Digital Competence and Problem-Solving

The word “troubleshooting” most often invokes images involving a conversation with the IT department, a progression of actions guided by the technician and performed by the user, and ending with a resolution in which the user’s original knowledge of technology has not been augmented. Unfortunately this is a all too common scenario. The user defaults … Continue reading The Connection between Digital Competence and Problem-Solving

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Developing Evaluation Criteria for EdTech Tools

Digital tools in the classroom is an asset to learning. According to the U.S. Department of Education, technology in the classroom ushers in a new wave of teaching and learning that can enhance productivity, accelerate learning, increase student engagement and motivation, as well as, build 21st century skills, (U.S. Department of Education, n.d.).  The offerings … Continue reading Developing Evaluation Criteria for EdTech Tools

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Instructional Coaching: Using Rubrics to Quantify Qualitative Data for Improved Teaching Outcomes

Feedback can be a powerful tool to improve teaching and learning. Through feedback, new perspectives can be gained as teachers begin to can acern what is working and what isn’t in current instructional methods. Feedback also offers suggestions on achieving goals and standards that drive an educator’s work. There are four different types of feedback: … Continue reading Instructional Coaching: Using Rubrics to Quantify Qualitative Data for Improved Teaching Outcomes

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Implementing Student-Centered Activities in Content-Intensive Courses

If you’ve ever taught a content-intensive course, you’ll know it’s like trying to finish a marathon in a sprint. In my experience, you get to the finish line, but you hardly remember the journey there. The content-intensive courses I teach are the foundational nutrition classes. Each contain at least six major learning objectives with about … Continue reading Implementing Student-Centered Activities in Content-Intensive Courses

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Professional Development-Improving Digital Literacy through Peer Modeling

It shouldn’t be a surprise that experts support the idea of incorporating technology into new and existing learning models to facilitate deeper and different skill sets than those taught by conventional methods today.  The biggest push for more technology adoption in education is to move the educational system away from antiquated models developed during the … Continue reading Professional Development-Improving Digital Literacy through Peer Modeling

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Co-learning, Co-teaching, and Cogenerative Dialogues to Improve Learning and Teaching Outcomes

What happens when you allow two people with seemingly different backgrounds to work together?  Great collaboration! This is true of a program co-sponsored by the Center for Educational Equity and Big Brother/ Big Sister that paired 9-14 year old girls with adult women to learn about computers.  The little and big sisters would meet to … Continue reading Co-learning, Co-teaching, and Cogenerative Dialogues to Improve Learning and Teaching Outcomes

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Digital Storytelling and Creative Communication: Does One Help Develop the Other?

Alan Alda, from M*A*S*H*, knows how to tell a story.  In one of his presentations, he asks a young woman to the stage.  Alda then asks the young woman to carry an empty glass across the stage.  She stares at the him awkwardly and does it without much fanfare. Alda then walks to her with … Continue reading Digital Storytelling and Creative Communication: Does One Help Develop the Other?

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Lessons from the Six Facets of Understanding and Backward Design Process

For the past ten weeks, my cohort and I have been exploring techniques to get more out of the classes we teach.  I have been personally exploring teaching methods that truly achieve student understanding. Interestingly, authors of the book, Understanding by Design, argue that our interpretation of the word “understanding” is narrow and doesn’t encompass … Continue reading Lessons from the Six Facets of Understanding and Backward Design Process

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Building Computational Thinking through a Gamified Classroom

Who says playing video games doesn’t teach you anything?  Playing and creating games could actually help students develop another 21st century skill, computational thinking (CT).  Computational thinking is  a form of problem solving that takes large, complex problems, breaks them down into smaller problems, and uses technology to help derive solution. In deriving solutions, students … Continue reading Building Computational Thinking through a Gamified Classroom

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