Boosting Students’ Innovative Design and Computational Thinking Through Project-Based Learning in Higher Education

Higher Education emphasizes higher-order thinking (HOT) activities to equip students…

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On Promoting Successful Navigation of Choice and Ambiguity While Acknowledging the Paradox of Choice

ISTE Standard for Students 4D recommends that “Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.”  This week I am interested in how to promote those characteristics in an online higher ed learning environment. From my experience, it’s a fine line between giving students freedom one hand, and causing…

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Using Code to Teach the Design Process

Innovative Designers ISTE Standard for Students #4 is “Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” There are four indicators listed under this standard and the first indicator reads: Students know and use a deliberate design process for generating […]

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Living in the Mystery: Ambiguity and Open-Ended Questions and ISTE Standard #4

  “But I Just Want to Know the Right Answer!” Teaching is a delicate balancing act. On the one hand, we have to help our students understand content, but on the other, we have to help our students become better thinkers.  Sometimes, these goals seem contradictory.  The quote above was a frustrated response I got … Continue reading “Living in the Mystery: Ambiguity and Open-Ended Questions and ISTE Standard #4”

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Module 3 – Innovative Designer

This week we were asked to look at ISTE Student Standard 4 – Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.  Looking more closely at 4d, I questioned, how can I support students to persevere and work with open-ended ambiguous problems. … Continue reading “Module 3 – Innovative Designer”

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