Building Computational Thinking through a Gamified Classroom

Who says playing video games doesn’t teach you anything?  Playing and creating games could actually help students develop another 21st century skill, computational thinking (CT).  Computational thinking is  a form of problem solving that takes large, complex problems, breaks them down into smaller problems, and uses technology to help derive solution. In deriving solutions, students … Continue reading Building Computational Thinking through a Gamified Classroom

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Module 4: Computational Thinker and Mindful Teacher

Once again in investigating computational thinking and ISTE standard for students number 5, I was surprised at just how many different directions I could have gone in the search for answers on computational thinking. I was hoping to find some ways to integrate computational thinking into my classroom practice in order to build on the … Continue reading “Module 4: Computational Thinker and Mindful Teacher”

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ISTE – Computational Thinking -Interconnected Data Collection

This week of my reflection on ISTE Students Standards for my graduate work in Digital Education Leadership at Seattle Pacific University, I am focused on ISTE standard five and specifically; how can I implement interconnected digital data collection and analysis of the data collected to help facilitate problem-solving and decision-making in my classroom? ISTE Student Standard … Continue reading ISTE – Computational Thinking -Interconnected Data Collection

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EDTC 6432 – Quest Read & Map

I read and mapped Connected Code: Why Children Need to Learn Programming by  Yasmin B. Kafai & Quinn Burke and then created a Mind Map based off of what I read. The quest asked for us to use Coggle but I find it a bit cumbersome so I decided to use a Mind Mapping service that I have … Continue reading EDTC 6432 – Quest Read & Map

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