ISTE 6 and 7: Creative Communication and Global Collaboration ~ Digital Tools and Toothpaste

ISTE Student Standards 6 and 7 focuses on creative communication and global collaboration. Providing opportunities for students to engage in this can feel daunting when looking through all the available digital tools and curriculum. Since there are so many platforms available to enable creative and global collaboration, the real question comes forth, which digital tools …

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ISTE 5 & 6 Creative Communicator & Global Collaborator

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. As educators, we are facing a …

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ISTE Standard 5 ~ Computational Thinking: Chapped lips and Micro-Credentials

I had a moment of clarity while learning about Computational Thinking (CT) – as an educator, a parent, a citizen and a learner, I use CT every day without realizing it.  The more I became familiar with the terminology of CT, the more I found it hard to imagine a situation where CT does not …

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ISTE-5 Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. 5a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions. 5b. Students collect data or identify relevant data …

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ISTE-4 Innovative Designer

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. Students select and use digital tools to plan and manage a design process …

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Making in Elementary: Finding the Balance

As part of the Teaching, Learning, and Assessment 1 class in theSPU Digital Education Leadership program, I wanted to investigate best practices for designing meaningful elementary makerspace projects that balance student engagement, empowerment, and self-efficacy while avoiding the frustration that can be caused by open-ended projects and challenging technology. Background Making in Education In his … Continue reading “Making in Elementary: Finding the Balance”

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ISTE-1 Empowered Students

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. In the digital world, it is the 21st-century skill for students to learn how to appropriately leverage digital technology to support learning activities and achieve learning goals which make some schools pilot …

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Incorporating Technology using Backwards Design

This quarter our culminating project for course EDTC 6102 (Teaching, Learning, and Assessment 1) in the Digital Education Leadership program required us to read the text, Understanding by Design by Grant Wiggins and Jay McTighe, and create a lesson or unit of study incorporating technology in a meaningful way using backwards design as detailed in […]

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Using Code to Teach the Design Process

Innovative Designers ISTE Standard for Students #4 is “Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” There are four indicators listed under this standard and the first indicator reads: Students know and use a deliberate design process for generating […]

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