Student-Created Digital Dictionaries

A “real” dictionary is not something today’s students rely on heavily when writing papers and studying.  Our students get most of their information online and their world is rooted in digital information and experiences.   “Twenty-first century students are no longer thumbing through printed encyclopedia sets to locate information, but rather are relying on Internet-based text.” […]

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Creating Online Graphic Novels

Overview This quarter we’ve been focusing on Digital Citizenship and ISTE student standards in conjunction with backwards planning, using the Understanding By Design model by Wiggins and McTighe. For my final project this quarter at SPU, I have modified a 5th grade English Language Arts lesson to better meet the needs and interests of my … Continue reading “Creating Online Graphic Novels”

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Individual Project: The Literary Essay as an Online Review

My individual project is the last blog post of this quarter in the Seattle Pacific University Digital Education Leadership M.Ed. program. In this post I will reflect on the process of backward planning using the understanding by design (UbD) format and reflect on what facets of understanding my students may display at the end my … Continue reading “Individual Project: The Literary Essay as an Online Review”

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Creating Podcasts: Within The Outsiders Unit – Exploring Personal Pursuits & Originality

My final blog post of the academic quarter in my graduate program in Digital Education Leadership is here, and I am eager to share my finished individual project: Creating Podcasts: Within The Outsiders Unit – Exploring Personal Pursuits & Originality. This is a topic that I previously explored in my post,  ISTE 7: Global Collaborator – … Continue reading Creating Podcasts: Within The Outsiders Unit – Exploring Personal Pursuits & Originality

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Module 5: Students as Creative Communicators and Contributors

My last blog post about the ISTE Standards for Students I had to choose to reflect on Standard 6 Creative Communicator or Standard 7 Global Collaborator. What a tough choice! Both standards are of course extremely important and given the time I would post about each, but with the time constraints and our quarter winding … Continue reading “Module 5: Students as Creative Communicators and Contributors”

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Gaming the System: ISTE Standard 6 and Fun and Games

I may have a problem.  My current board game collection runs slightly over 200 games – and excluding all the expansion, upgrades, and other fiddly bits I’ve acquired along the way.  It’s getting to the point where storage is becoming an issue.  I have a game group I game with once a week and I’ve … Continue reading “Gaming the System: ISTE Standard 6 and Fun and Games”

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Module 5 – Encouraging Creative Communicators

  This week we looked at ISTE standard 6, students as Creative Communicators.  Looking at Standards 6a and 6c, this led me to question, how can I create opportunities for my students to strive to meet state standards while incorporating a variety of digital tools as methods of differentiation? Evidence of Learning Beyond Paper and … Continue reading “Module 5 – Encouraging Creative Communicators”

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ISTE – Global Collaborator – Assessing Podcasts and their Creativity

In my final week of reflection on ISTE Students Standards for my graduate work in Digital Education Leadership at Seattle Pacific University, I am focused on ISTE 7: Global Collaborator; specifically 7b students will us collaborative technologies to work with other to examine issues and problems from multiple viewpoints.  Recently, I have been working on … Continue reading ISTE – Global Collaborator – Assessing Podcasts and their Creativity

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Module 4: Computational Thinker and Mindful Teacher

Once again in investigating computational thinking and ISTE standard for students number 5, I was surprised at just how many different directions I could have gone in the search for answers on computational thinking. I was hoping to find some ways to integrate computational thinking into my classroom practice in order to build on the … Continue reading “Module 4: Computational Thinker and Mindful Teacher”

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Module 4 – Supporting ELLs as Computational Thinkers

This week we were asked to look at ITSE student standard #5, Computational Thinking. According to Jeanette Wing’s 2006 article,  computational thinking is “a way of ‘solving’ problems, designing systems, and understanding human behavior by drawing on the concepts fundamental to computer science” (Barr, Harrison, and Conery, 2011). Computer Science is a foreign language for … Continue reading “Module 4 – Supporting ELLs as Computational Thinkers”

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